Unity Games

RPG

A turn-based RPG, with paper-mario style combat mechanics. I've included a variety of enemy types and character classes with different abilities. Status effects, weaknesses, resistances, and even some particle effects. I spilt up the characters into several pieces and rigged them using Unity's 2D skeleton system and animated them in-engine.

On-Rails

An On-rails interactive prototype I made for the Therapeutic Games and Apps Lab. The player follows a rail and can move around with either keyboard or click and drag. It's an educational game, so you can click on elements to activate cutscenes and dialogue. I made a dynamic camera system, where it can swing around the player for different angles or transition to look at points on interest.

Roguelike

A top-down roguelike I've been developing over Summer 2024, inspired by the likes of Binding of Isaac and Dead Estate. The main gimmick is a heat system; casting spells generates heat. The more heat you have, the more damage you do. Heat can be turned back into mana so you can keep attacking, but heat diminishes over time so you have to be fast. What's more, the faster you clear a floor or room, the more currency you get at the end. There's a variety of enemies, each with their own behavior, weaknesses, and resistances. Includes object pooling for objects such as bullets or pickups, and a fully-developed map generation system.
Enemy, item, and player assets were made by me. Tiles and various other assets come from Pixel_Poems 2D Pixel Dungeon asset pack on itch.io

Skeleton Strategy

A turn-based strategy RPG I put together in a week. A small project I did so I could learn pathfinding, tile-generation, and the command pattern. Each action is logged, allowing for undoing/redoing of actions, in case you made a mistake. The game loop is the same as the other RPG, there's a player phase and an enemy phase.
Assets come from Gustavo Vituri's Isometric TRPG Asset Pack on itch.io.