A top-down roguelike I've been developing over Summer 2024, inspired by the likes of Binding of Isaac and Dead Estate. The main gimmick is a heat system; casting spells generates heat. The more heat you have, the more damage you do. Heat can be turned back into mana so you can keep attacking, but heat diminishes over time so you have to be fast. What's more, the faster you clear a floor or room, the more currency you get at the end. There's a variety of enemies, each with their own behavior, weaknesses, and resistances. Includes object pooling for objects such as bullets or pickups, and a fully-developed map generation system.
Enemy, item, and player assets were made by me. Tiles and various other assets come from Pixel_Poems 2D Pixel Dungeon asset pack on itch.io