Unreal Games

Urban Nightmare

My most recent project, a first-person parkour game made in. I worked on player movement abilities including wall running, climbing, rail grinding, and boosting. Converted blueprints to C++, debugged, polished, and spent months collaborating with a team to make this from the ground-up.

Get Off My Lawn

An Alt+Ctrl game about a cranky old man trying to keep kids off his lawn. I worked on enemy AI, player abilities, and various other features along with polishing/debugging. The kids will enter your lawn and frolick around until they either get bored and leave or are shoved off by you. It was nominated for Indiecade 2023 and featured at the GDC 2024 expo floor.

3D Platformer

A 3D platformer I've been working on in my spare time over the past few years. Features momentum-based movement and a variety of movement options. Build up speed to jump even higher. Grapple objects and enemies. Shift objects to jump on, and swing on ropes. I made and animated the model myself in Blender.